MY WORK IN SHORT
My longest project on Unreal Engine 5, using both Blueprint and C++
Complex Saving System providing several slots
Complex Pathfinding Algorithm
3D Grid dynamic handling
Complex GUI
THIS SECTION IS STILL WORK IN PROGRESS...
- Be the Architect of a Galactic Factory -
Apogee Ltd. is a 3D City-Builder game made on Unreal Engine 5. At this time, we achieved a bit more than 5 months of work and still have till June of 2025 to release the game. I've been working on this project as the Project Manager and Lead Programmer.
Every asset used in the game has been produced by our Game Artists.
BUILDING SYSTEM
The main player action is to build Modules of different types and sizes. Your Station is made of Rings. You can build Modules on a Sector, which is a section of a Ring. It's basically a 3D Grid generated at runtime that we populate with Modules data. You have to make sure your Module follows building rules to validate its location on the grid.
RESOURCES PATHFINDING
The player goal is to create production lines building Modules that produce resources and making sure those resources can be carried from the producer to the receiver Module that will transform them.
Therefore resources need to communicate through the Station. I implemented the pathfinding system, particularly the intrasector pathfinding and drones generation.
SAVING SYSTEM
At this point, we already implemented a saving system supporting up to 3 slots. Anytime when playing, you can save your session, meaning that your whole station will be saved as well as every drone carrying resources! It also helps us sharing save files that could contain bugs we want to fix.
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